Ruka Equipment


Adamantine 0 | Platinum 0 | Gold 3326 | Silver 9 | Copper 0


Light: 76 lbs or less | Medium: 77-153 lbs. | Heavy: 154-230 lbs.


  • Knife, Mithril – 502 gp
    • d4 (19-20 x2) | 1/2 lb | P or S | *counts as silver for attacks
  • Speeding +5 Longbow
    • d8 (20 x3) | 110 ft range | 3 lbs | P
    • Adaptive : + Strength on damage
    • Impervious
    • Speed: When making full-attack action, may make one extra attack, attack uses wielder’s full base attack bonus
    • +2 to hit and damage
  • Breastplate, Mithril – 8,200 gp
    • Armor Rating: +8 | Max Dex: +5 | Armor Check Pen: 0 | Weight: 15 lbs | Spell Failure: 15%
    • +2 Enhancement bonus
  • Wrist Sheath, for knife
  • Weapon cord, for knife


  • Pipa, mst (+2 to perform)
  • Handmade pearl necklace, 100gp
  • Alchemist Lab, portable
  • Acid Flask, x2
  • Antiplague, x2
  • Antitoxin, x2
  • Bedroll
  • Hammock
  • Small tent
  • Soap x2
  • Rope, spider’s silk
  • small steel mirror
  • compass
  • flint and steel
  • trail rations x10
  • waterskin
  • cards
  • folding shovel
  • spell component pouch
  • iron pot
  • crow bar
  • familiar satchel
    • This armored case provides total cover to any Tiny or smaller creature contained within it. It includes air holes (which can be plugged with cork stoppers if you need to go underwater) and two receptacles for food and water.
  • aquarium ball
    • Weight 20 lbs.
    • This clear, 1-inch-thick glass orb is the size of a large melon and hangs from a thick chain. It can hold up to 2 gallons of freshwater or saltwater, allowing it to house aquatic creatures such as fish or frogs. The cap near the top of the ball can be unscrewed for access. One Tiny creature or two Diminutive creatures can fit comfortably into an aquarium ball. The water within the orb must be changed daily in order to keep the creatures within alive. Otherwise, the inhabitants begin to slowly suffocate.


Head Slot

Headband Slot

Eyes Slot

Shoulders Slot

Neck Slot

Chest Slot

Body Slot

Belt Slot

Wrist Slot

Bracers of the Parading Falcon

  • Sleeves of Many Garments – 200 gp
    • The wearer of these sleeves can, when she slips them on, choose to transform the appearance of her current garments into any other non-magical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise. When she removes the sleeves, her clothes revert to their original form.
  • Aspect of the Falcon (4,000 gp)
    • Once per day, on command, the wearer gains the benefits of aspect of the falcon for 1 minute. The wearer must wear these bracers continuously for 24 hours before activating this ability.
      • You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3.
      • This effect does not stack with any other effect that expands the threat range of a weapon, such as the Improved Critical feat or a keen weapon.

Hands Slot

Feet Slot

  • Boots of the Traceless Cat
    • The boot’s wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.
    • +4 competence bonus to stealth checks
    • move as with pass without trace spell
    • spider climb


- Ring of Feather Falling



Ring of Protection, Bracers of Armor, Ring of sustenance, Ring of invisibility, Ring of freedom of movement, Belt of Physical Might, Sniper Goggles (if get sneak attack), Truesight goggles, Amulet of Proof against Detection and Location, Bottle of Air, scarab of protection, shackles of compliance

Ruka Equipment

Dragon Soul GMJJ