Elite Arcane Rangers

Description:




Elite Arcane Rangers CL 12


NG Medium Elf Ranger 4 / Wizard 4 / Arcane Archer 4
Init +6; Senses Perception +19

D E F E N S E

AC 22, touch 16, flat-footed 16; (+6 Armor, +6 Dex)
hp 75 (8d10+4d6+20)
For +8 Ref +12 Wil +8

O F F E N S E

Speed 30 ft.
Melee Elven Curve Blade +12 (1d10+3/18-20)
Range Composite Longbow +20/+15 (1d835)
Space 5 ft.; Reach 5 ft.
Spell Book (CL 7th)
0 (4/day) -- Detect Magic, Mage Hand, Message, Read Magic
1st (6/day) -- Invisibility, Magic Missile, Ray of Enfeeblement, Shield, Summon Monster I
2nd (4/day) -- Darkvision, Protection From Arrows, Resist Energy, Summon Monster II
3rd (3/day) -- Electricity Orb, Displacement, Haste
4th (2/day) -- Enervation, Stoneskin

S T A T I S T I C S

Str 12(14), Dex 20(22), Con 12(14), Int 18(20), Wis 14, Cha 12
Base Atk +10/+5; CMB +11; CMD 26
Feats Endurance, Deadly Aim, Mounted Archery, Mounted Combat, Point Blank Shot, Precise Shot, Rapid Shot, Scribe Scroll, Weapon Focus (Longbow)
Skills Craft (Weaponsmithing) +10, Climb +8, Handle Animal +12, Knowledge (Arcana) +20, Knowledge (Geography) +12, Knowledge (Nature) +12, Perception +19, Ride +21, Spellcraft +20, Survival +17, Stealth +26, Swim +8
Languages Common, Elven, Giant, Sylvan,
EX Favored Enemy (Varies), Track, Wild Empathy, Favored Terrain (Forest), Hunter’s Bond (sacked), Arcane Bond (sacked)
SU Enhance Arrows (Magic, Elemental)
SP Imbue Arrow, Seeker Arrow
Traits Elven Immunities (Sleep), +2 saves vs enchantment, Elven Magic, Keen Senses, Weapon Familiarity, Fey Tiger Bond (special)

E Q U I P M E N T

Magic
Belt of Physical Perfection +2, Headband of Vast Intelligence +2, +3 Mithral Chainshirt, +3 Composite Longbow (+2), Composite Longbow (+1), Ring of Sustenance, Handy Haversack, Cloak of Resistance +2, Pearl of Power I & II, Cloak of Elven Kind
Mundane
Elven Curve Blade, 1,000gp in liquid funds, 200gp in survival gear, 1,500gp in perishables



Elite Arcane Ranger Mount CL 7


Fey Advanced Tiger CL 7
N Large animal
Init +6; Senses low-light vision, scent; Perception +10

D E F E N S E

AC 16, touch 14, flat-footed 11 (+5 Dex, +2 natural, –1 size)
hp 71 (8d8+32)
Fort +10, Ref +11, Will +3

O F F E N S E

Speed 40 ft., Fly 60 ft. (good)
Melee 2 claws +12 (2d6+7 plus grab), bite +10 (2d6+7 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +13, 2d6+7)
Spell-Like Abilities
3/day – Dancing Lights
1/day – Faerie Fire, Entangle, Glitterdust, Deep Slumber, Major Image

S T A T I S T I C S

Str 24, Dex 20, Con 18, Int 5, Wis 12, Cha 8
Base Atk +6; CMB +14 (+18 grapple); CMD 29 (33 vs. trip)
Feats Hover, Multiattack, Improved Natural Attack (Claws)
Skills Acrobatics +18, Fly +16, Perception +10, Stealth +10 (+14 in areas of tall grass); Racial Modifiers +4 Acrobatics, +4 Stealth (+8 in tall grass)
Special Abilities (any two) – Camouflage, Long Step (80 ft.), Spell Resistance (18), Trackless Step, Vanish, Woodland Stride


Bio:

Elite Arcane Rangers

Dragon Soul Jonathonathon